Lord

The lord is the representative among humans and other intelligent possessed psychics; he keeps part of his consciousness to allow their control. He is the personification of the will of the horde and a born killer.

Type: Humanoid, possessed

Alignment: Chaotic Evil

Features
Health points: 200

Psyches: 150

Damage: Claw of the Horde - 3d8 slash damage, Crystal Ball - 4d6 Crystal damage

Defense: 4 points of armor

Speed: 6 + 1 floor spaces / 5 + 1 swimming spaces

Day vision: 8

Night vision: 12

Very  'Resistant' : Crystal, Plant, Shadow

Immune: Aqua, Lightning

Power scale: 10 (2048 Xp)

Actions
Attack with weapon:  Melee attack with weapon or claws in a fierce manner.

Ability Launcher: Attack with an ability of your choice

Special abilities
Cry of the horde: The creature howls at death and slays another creature present, regaining 1.5 times the sacrificed's health.

Inhuman Charge: This creature's melee attack is able to bypass armor.

Collective Spirit: Enemy actions involving his mentality have no effect on him.

Personal guard: The Lord is always surrounded by at least 2 possessed (species defined by the planet)