Progression

Explanation
In Eldoenne as in many other RPGs, we evolve by gaining levels.

To be able to level up, you must accumulate experience points (XP) to reach new levels and gain bonuses.

Some levels give bonuses including unique bonuses.

All levels
Each passage of Levels raises the Class level:

- 2 levels if you only have one class at the start.

- Only 1 level for the two classes chosen at the start.

10 points to be distributed among the skills.

6 points to distribute in HP and Psychea / energy.

1 point of capacity mastery per level (begins at level 2)

Each 5 levels
Level 5; 10, 15 and 20 are accompanied by a bonus for the attributes, in addition to the 15 points to distribute usually, the GM will offer a dice to roll which according to the score will give more or less HP or CK to the player. The nature of the die and what it will give as a bonus varies according to the class: PS: If there are two classes, you have to choose 1 of the bonuses offered; it is impossible to have both bonuses at the same time.

At Level 10
Level 10 allows you to have a lot of things:

- Meditation is reinforced up to 3d6 of Psychea / energy recover.

- Rest allows you to recover Psychea / Energy and Health in 2d6.

- Mono class can get a new class.

- +1 characteristic point (without exceeding 4 in a characteristic)