Nations

The Eldoenni universe is filled with nations, each with their own culture and mythology.

Each nation has created a delicate balance of power between them, allowing the Galactic Quadrant to be in its current state.

Major Nations
The major nations are those that rule the Galaxy with their power, be it military, diplomatic or economic. On the forefront of the interstellar stage, they ensure that the galactic balance is as strong as possible.

Eldoenni Empire
Second biggest power, located east of the Galactic Quadrant. The Eldoenni people are proud of their success and ready to do anything to safeguard their culture.

Havritic Empire
The dominant power, located south of the Galactic Quadrant. Technocratic and militaristic empire.

Earth Confederation
A very large republican nation in the western part of the Quadrant, this Nation is very powerful diplomatically.

Terressa Prime Dominion
Nation with a feudal and slavery system. Their position on the quadrant allows them to launch frequent raids on all nations considered as enemies.

Naseryc Khaganat
A country led by a khagan, five big families help in the management, they are called "Khan".

Odipir Consortium
Grouping of states of the Odipir species, confederated around their capital world.

Survivors Space
Nation with a feudal system. Mechanical people having escaped the grip of their creator, an elite with complex AI directs the simpler robotic mass.

Minor Nations
Holy Republic of Notharia: A nation made up of oceanic humans and earthlings, they follow the vision of Notharia, accepting the Empress as a goddess of a larger pantheon.

Order of Alvion: The Military Junta of the First Settlers, they survived the war of unification thanks to an impressive military power despite their small manpower. A single soldier of the order is as capable as 100 Havritic soldiers.

New Republic of Kaulem: A First Settler Republic, Anti-imperialistic and militaristic, they frequently enter a conflict with the Havritic Empire on their borders. However the natural defence of their systems makes them impossible to conquer.

Robotic Republic of Enzobos: Nation made up of Earthlings and mostly Survivors, they are oriented towards transhumanism and are a close ally of the Earth Confederation.

Merchant Confederation: Multicultural plutocracy in the north of the quadrant. Oriented towards the gain of wealth through the sale of products in all the quadrant, they represent a perfect mediator for a large part of the quadrant when conflicts are present.

Principality of Arthos: This territory ruled by the Prince of Arthos, it is a supremacist land nation, considering all other human species as inferior. Despite of this vision, they have strong relations with the Havritic Empire.

Sacred Kingdom of Conus: Nation of Volcanics, Oceanics and First Settlers, they see Volcania, Eloa Tonrim and Conussa as the triad towards divine ascension. This warlike nation regularly launches raids against the Survivor's Space to fight against the "ungodly".

Triarchy of Valetta: Nation ruled by three noble families, their strategic position between the Eldoenni and Havritic Empire caused frequent internal civil wars for the control of the region. This country is, in the present situation of 3005, is in a proxy war.

Wilderness nomads: A tribe living outside the controlled areas of the quadrant, they regularly raid isolated systems in the quadrant to gather booty. In the present it is unclear whether they are unified under a single leader or divided into several clans.

The Exiled Odipir: Nomads crossing the southern quadrant, they are the last members of a republic forced into exile during a civil war in 2453. Avoiding conflict and trying to settle in an isolated area of the quadrant adapted to their living conditions.